Military Behemoth - Extra Weapon mount not found on normal Behemoth.Upkeep: 20 / (initially, each TBD improvement increases the cost).Base Cost increases with each subsequent Behemoth.33000 (initially several techs upgrade this).Every three Behemoth techs you research allows you to build another the each (TBD: find name) System Improvement you build also lets you build another, but increases the maintenance cost of all current and future Behemoths significantly. You can only build a single Behemoth at a time across your entire empire, and by default you can only own a single Behemoth. The starting Hull technology is in Empire Development level 2, and the rest are scattered around all quadrants of the tech tree. As long as you research at least one for the quest, the Behemoth techs will unlock. Their technologies are not unlocked at the start of the game instead, a cooperative quest (Words In Private) will trigger fairly early (Turn 10?) that requires the galaxy to research military technologies. They're massive platforms capable of filling many different roles. Secondary Targets: Attacker and Hunter shipsīehemoth ships are identical for all factions.Veteran Pilots: +10% Damage on Squadrons.Squadron Technicians: +10% Health on Squadrons.900 Capacity (1350 Capacity with Far Halo Shipyard).Base Cost: 5, 5, 1250 + 625 per Military stage above stage three.Secondary Targets: Protector and Coordinator shipsĬarrier-role ships are unlocked by researching Liquid Composites in Empire Development Stage Four.Primary Targets: Attacker and Hunter ships.300 Capacity (450 Capacity with Dependency Algorithms).Targeting Systems: +20% damage on weaponsĬoordinator-role ships are unlocked by researching Split-second Ablatives in Empire Development Stage Three.300 Capacity (450 Capacity with Low Temperature Construction).Base Cost: 5, 300 + 150 per Military stage above stage two.Their slots tend mostly toward Weapon Modules. Hunter-role ships are unlocked by researching Applied Cryogenics in Empire Development Stage Three. ![]() Secondary Target: Protector and Coordinator hips.Primary Target: Attacker and Hunter ships.Guardian: Attracts fire from the enemy to protect the other ships. ![]()
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